09 August 2012

long hard road outa that there bright colour



My idea it was to assemble a comparative vision from the three members of our grand collective who spent recent weeks pursuing the questing mega known by most as "Loremaster." I prefer the alternative "Luremeister," but that is beside the point. As I indicated, when I got the idea to do this with my shaman, there were two others already deep into it: another shaman and a priest.

I started in Northrend, largely because I wished to tackle first what I suspected would be most challenging. Northrend's zones, for the most part, had the most required quests, as high as 140 per. Let me back up for a second. It is general belief that as the game advanced, quest clarity increased. That caused quest difficulty to decrease. That most heavily affected the new quests released in 2010. The two sets that were released in 2007 and 2008 are generally regarded as more difficult. And I agree with that.

As I set out, I scheduled my daily dose of quests to include some of the older, harder quests along with some of the newer, easier quests. What I learned along the way was that the Blizz design boys kicked some of the quirkier quest designs to the kerb. So what did I find awkward? What really pissed me off? More than anything else (and I mean WAY more than anything else) were quests where you had to resign your character's identity and abilities so that you could control some mechanical entity. This is a great example of the difference between the ball-jarring quests of Outlands/Northrend and the smoother flow of Cattleschism. I was given whipping boys for all of these xpacs, but the most recent was by far the least troublesome.

I could say the very same for PITA #2: finding enough quests to fulfill the damn achievements. In Outlands/Northrend, it was frequently necessary to poke your head inside a capital city or another area outside the zone in which you were currently questing in order to keep going. In the course of keeping quest lines going in Nagrand, I learned a lot about Shattrath. In Cattleschism, I never had to pause for a quest that involved getting on my engineer and pumping out a frame to go along with some skins and a unique product only available from a lone vendor in lower Shattrath.